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Weapons of fallout new vegas
Weapons of fallout new vegas












weapons of fallout new vegas

each 5mm bullet fired from your minigun). This modifier applies to each individual attack you make (e.g.

  • Crit % Mult: The multiplier applied to your character's critical hit chance.
  • 64 units is equal to 1 yard, 70 units equal to 1 meter.
  • AoE DMG/Radius: Bonus damage in a certain "Area of Effect".
  • For guns emptying their magazine (clip) within this second, the reload time is considered. a gun has a DMG of 10 and fires 3 bullets per second.
  • DPS: This stands for damage per second.
  • Some weapons deal additional bonus damage, either as AoE (see below), over time, or as EMP, affecting Robots and/or Power armor ("EMP (R)" and "EMP (PA)" in the tables). This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. and shows the damage caused by a single click of the mouse/trigger.
  • DMG: This information comes from the G.E.C.K.













  • Weapons of fallout new vegas