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Warhammer 40k heavy flamer
Warhammer 40k heavy flamer







warhammer 40k heavy flamer

So, I really approve of a multilaser to pepper your opponent as you advance, and then a heavy flamer to finish off his infantry.

warhammer 40k heavy flamer

With a chimera, you're usually moving 6" or more a turn, so only one weapon is used at a time. If I have multiple chimeras, all with heavy flamers on the front, that side of the battle is covered. most everyone I face) As for potency against light infantry, I couldn't really care less. It's still very valuable to have weapons that can do something against mechanised opponents (i.e. Yes, a single multilaser doesn't have much chance against anything but a sentinel/vyper etc - welcome to 5th edition warhammer, vehicles are tough. Plenty of vehicles are AV10-11, and multilasers are perfectly useful against these targets. So take the multilaser if you want to be slightly less worse at killing marines at the cost of no longer being good against light infantry. Against MEqs, multilaser is slightly more effective, although this obscures the fact that neither of the weapons are particularly effective against this target type (don't expect to kill more than 1 or maybe 2 per game). So the question is, which is better against infantry? Against GEq, the heavy bolter is obviously better (the multilaser being worse than only 2 rapid-firing lasguns), specifically twice as good. Eldar don't have much of a choice but use S6 weapons - the guard are a much different story). etc.) As neither of these options are likely going to do much more than peel paint in any given turn, comparing how effective they are against vehicles is silly (especially given the huge number of more effective weapons in the guard. Against vehicles, neither a single S5 nor single S6 weapon is going to do anything (unless it's AV10, open-topped AND not under smoke, moving fast, fortuned, behind cover, etc. If you're really bad at using template weapons, even a hull-mounted lasgun would be better.Īs for the other two, it seems fairly obvious to me. Unfortunately, that requires perfect circumstances, which means you need to be really good at using them to get the most out of them (moreso than other choices). In perfect circumstances, the obvious best is the heavy flamer by a huge margin.









Warhammer 40k heavy flamer